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HOW SLOT MACHINES PAY OUT

There are three basic pay tables. Understanding these pay tables is key to ensuring you receive the maximum awards and jackpots! Multiplier – All combinations on the pay table pay out multiplied by the number of coins/tokens played. If a combination worth 100 tokens comes up in a best casino tops online and you have played only a single token, you would win 100 tokens, if you played three tokens, multiply 100 x 3 for a 300 token win. These free slot machines are offered with multipliers of up to five. Buy A Pay – Buy a Pay machines have separate pay tables casino. If you play one coin, the machine will pay out only on combinations listed in the column titled 1st Coin. If you play two coins, the slot machine will pay out only on the combinations on the 1st and 2nd pay table, and so on. Buy A Line – Many slots have only one pay line.

The pay line is always indicated on the face of the reel window. A Buy a Line slot machine has more than one pay line; in fact, it can have five or more. The number of tokens played determines the number of pay lines you are playing. Playing the maximum bet of casino poker game ensures you win on any winning combination spun on any pay line.

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PROGRESSIVE SLOT MACHINES

A progressive slot machine can either be a bank of slot machines electronically connected or a stand alone machine. As the machines are played, a portion of every bet is attributed to the jackpot, helping it build. Jackpots come in all denominations and vary based on the amount of play and the number of machines played.

 

 

VIDEO SLOT AND POKER MACHINES

We offer video slot and poker machines, including such favourites as, Video Keno, Deuces Wild, and more. Video Slot Machines embed can feature multiple themes and use touch screen technology. Underneath the screen are all of the function buttons. Pressing the menu button will display a list of all the games available. Simply touch the screen to select the game you wish to play. Once you have selected a game, you can obtain a list of payouts by pushing the ‘See Pays’ button again.

Many slot machines also feature a help button that can be accessed at anytime. The help screens will assist you in understanding the game and its rules. PLAYERS ADVANTAGE The Players Advantage Club card is your key to player rewards and VIP treatment at Niagara 1 Casinos. With your Players Advantage Club card, you’ll enjoy Cash Back and comps, such as meals, hotel stays, tickets to concerts and exclusive invitations to members-only events and tournaments. Membership is FREE.

 

 

SLOT MACHINE SYMBOLS AND THEMES

The evaluation of the slot machine game choice occurs on entering the casino gaming area, as well as during the time when playing on the slot machine. By observing payouts of other slot machines, or identifying new slot machine games, the gamer might try his or her luck on a different slot machine on the next visit to the casino.

Bennett (2000) states that a slot machine has three rotatable reels, carrying symbols, which are controlled by stepper motors and are arranged to pay out prizes on the occurrence of a predetermined symbol or combination of symbols. Okada (1991) indicated that whether or not a game of a slot machine can result in a hit is determined before the symbol series ever stop moving and preferably, when a start lever is manipulated for starting the motion of the symbol series.

Reid (1986) stated that in the early days of slot machines, only ten out of the twenty symbols could appear on the pay-line of the slot machine. The dummy symbols were effective as “bait”, because they often formed winning combinations visible to the player, just above or just below the pay line. Reid (1986) further explained that paying combinations were more likely to appear as near misses, above or below, than as real wins on the pay line itself.

According to Asdale (2007), one element of gaming devices that receives considerable attention from game designers is the displayed symbols on the slot machines.

Asdale (2007) further states that the generated symbols are the player’s primary focus during the game, because the symbols determine the player’s outcome. Poupard (2009) states that the symbols on the slot machine screen are intended to be a distraction from the outside world.

Poupard (2009) further implies, that many slot machine gamers become mesmerised by the combination of spinning columns, sound effects and music. Burton (2012) states that technology has made slot machines more fun and entertaining for gamers, but at the same time more complicated.

Themed slot machines 2012 indicates that most slot machines are themed to try to add a bit more interest to the game.

Burton (2012) indicates that years ago, most slot machines were the “reel” type; and the gamers had a limited number of choices, such as double diamonds or red, white and blue slot machines. Burton (2012) states that these days, there are hundreds of different slot machine games to choose from. Each one of the slot machines has a different theme with a multitude of symbols on the reels.

Poupard (2009) states that the average person might see the slot machine screen as a bunch of characters on spinning columns; but slot machine design psychology plays a major role in the visual impression that gamers receive when looking at a slot machine.

SMGT 2012 states that the modern slot machine player is less interested in nostalgia concerning slot machine themes and is more interested in the rise of interactivity in the slot machines.

Bennett (2001) notes that gaming manufacturers are keen to devise slot machine games, which are popular with players, as a mechanism for improving sales. Themed slot machines 2012 emphasises that slot machine manufacturers often get their inspiration for slot machine designs from popular films, television shows and pop-culture-based bandits. Slot machine themes 2012 agrees with themed slot machines 2012 and adds that in Star Wars, Batman, Spiderman, the Adams Family and Terminator, the movie is all about those popular slot machine themes favoured by gamers.

Wittkowski (2012) states that new server-based slot machine technology will assist casinos in tailoring their slot machine themes just as they wish. With a simple keystroke, computer programmers using a central server will be able to instantly change the themes, minimum bets and payouts at those slot machines.

Wittkowski (2012) further states that a software download that usually takes only seconds to complete will replace the tedious manual process now used for changing slot-machine themes.

 

MATERIALS AND METHODS

Berndt and Petzer (2011) state that marketing research is a function that is critical for marketing and the success of the organization, because it is focused on making well-informed marketing decisions.

Zikmund and Babin (2010) state that basic marketing research is conducted without any specific decision in mind; and it does not usually address the needs of a specific organization. Basic marketing research attempts to expand the limits of marketing knowledge in general; and as such, it is not aimed at solving a particular pragmatic problem. For the purpose of this study, applied marketing research is defined as the systematic collecting, recording, analysis and interpretation of the  data, to arrive at conclusions and make significant recommendations to solve the problem and accomplish the research objectives.

 

Hypothesis 1:

H03: No significant differences exist between male and female slot machine gamers regarding the way they perceive theme as a slot machine attribute.

Ha3: Significant differences exist between male and female gamers regarding the way they perceive theme as a slot machine attribute. The research design used for this article ensures that the information collected should provide answers to the research question, as well as to resolve the hypothesis and the objectives of the study that were formulated to solve the question at hand. The cluster sampling method was used in this research.

Six Sun International casinos, located around South Africa were used in this study. Each selected casino offers table games and slot-machine games as entertainment products to the gamers. For the purpose of this study, the researcher only focused on slot-machine games; and therefore six slot-machine clusters were identified as subgroups: also known as subsets. The subgroups were representative of the population investigated in this study. The researcher divided each of the six selected gaming areas into four clusters.

Each field worker was assigned to a specific cluster area in which to conduct the personal interviews. The researcher used the cluster method, seeing that there was no comprehensive list or sample frame of the population elements that could be used for drawing a random sample. A total number of 630 respondents were interviewed at the 6 selected casinos. Field workers were used to conduct structured interviews with gamers while they were busy playing on a specific slot machine game. A 5-point Likert scale was utilized to determine gamers attitudes and perceptions regarding the slot machine selection process that they follow.

Each statement had a numerical score:

(1) strongly disagree,

(2) disagree,

(3) neither agree nor disagree,

(4) agree and

(5) strongly agree.

A variable was assigned to each statement in the questionnaire. The questions and statements asked in the questionnaire were pre-coded before the questionnaires were completed. Each completed questionnaire was checked in the gaming area of the casino, before the fieldworker issued a new one. Questionnaires that were incomplete were replaced with new ones. The raw data obtained from the questionnaires was edited before it was statistically analyzed with the SPSS statistical software program.

 

RESULTS

Burns and Bush (2010) point out that SPSS, the statistical package for the social sciences, is the dataanalysis program most widely used by marketing researchers all over the world. The slot machine selection process that casino gamers follow was statistically analyzed by applying a Chi-square test.

Aaker et al. (2009) state that the chi-square test of independence is valid only if the sample size is large enough to guarantee the similarity between the theoretically correct distribution and the X2 sampling distribution. A significant test was also conducted to either accept or reject the hypothesis set for this study.

Ram (2010) states that the procedure which enables researchers to decide whether to accept or reject a hypothesis is called the test of significance. If the subgroups, male and female, differ in terms of how they perceive the slot machine attributes and the pvalue = <0.05, then the null hypothesis would be rejected; and when the p-value is >0.05, the null hypothesis would be accepted. The slot machine gamers had to indicate their favourite slot machine theme. The different slot machine themes from which gamers had to choose were analyzed in Fig. 1. Table 1 gives an overall view of the way gamers perceive the theme as a slot machine attribute.

 

DISCUSSION

Out of the 630 respondents interviewed at the six casinos 271 were male and 413 were female. Figure 1 illustrates that 151 (24%) of the 630 slot machine gamers interviewed preferred slot machine theme 1 and 370 (58.7%) theme 2. A total of 373 (59.2%) of the gamers liked theme 3 and 306 (48.6%) preferred theme 4 of the 630 respondents, 380 (60.3%) preferred theme 5 and theme 6 was liked by 294 (46.7%). There were 240 (38.1%) gamers that preferred theme 7 and 405 (64.3%) favored theme 8, while 328 (52.1%) of the gamers preferred theme 9 and 313 (49.7%) gamers liked theme 10. Figure 1 reflects that theme 1 and theme 7 were less favored. The five most favored themes were theme 8, theme 5, theme 3, theme 2 and theme 9. The levels of disagreement and agreement between the independent variables, male and female were analyzed. Table 1 gives an overall picture of the levels of agreement and disagreement at the 6 selected casinos. For the purpose of this study, the five-point scale was converted into a three-point scale. The conversion was done due to a number of empty shells, were no responses were given by the respondents.

The majority of gamers indicated that they have a favorite slot machine theme and that they prefer to play a slot machine that reflects their general preferences. The farmers also indicated that they would be disappointed if the casino changed their favorite slot machine theme to a new one. The animations used in slot machine themes in the gaming areas are of a high quality while some of the symbols on the slot machines look alike are difficult to distinguish during payout. The gamers indicated that they will not favor a rugby themed slot machine game but a chess themed game would be enjoyable to play on. Most of the gamers indicated that the theme of a slot machine plays a role in their slot machine game selection. Therefore, evidence was obtained for accepting Ho1 (p =>0.05) for four variables (V1, .2, V3, V4), that no significant differences exist between male and female slot machine gamers regarding the way they perceive them as a slot machine attribute. Statistical differences existed with four variables (V5, V6, V7, V8), thus Ho1 (p =>0.05) is therefore rejected for the four variables and Ha1 (p<0.05) is accepted for the four variables (V1, V2, V3, V4) that significant differences exist between male and female slot machine gamers regarding the way they perceive theme as a slot machine attribute.

 

CONCLUSION

Harrel (2012) states that casinos are realizing that newcomers to gambling will soon be looking for more technologically sophisticated games. Casinos want to entice a new clientele by offering all kinds of bells and whistles, including high-tech graphics and sound, as well as games that are geared for player interaction. Casino management and slot machine manufacturers must realize that a new wave of technological evolution has struck the shores of the modern casinos and new innovative games must be incorporated into the gaming areas of the casinos.

Casinos need to adapt their customary slot machine games, to into the behavior modification of the gamers, in order to satisfy the needs of the new gaming market. Slot machine manufacturers must design new slot machine games with themes that resemble something with which the slot machine gamers can identify in their everyday life.

Casino management must realize that many slot machine gamers build a relationship with some of the machines and the research has indicated that the majority of gamers would be unhappy if the casino were to take away their favorite slot machine. The casino can look at the game play and profits  of each slot machine in the gaming area, in order to ascertain which ones to keep and which ones to eliminate from the gaming area. Unpopular slot machines could first be moved to a different location in the gaming area and then completely removed from the casino.

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